Races

This page should be considered to be a bit less than complete, since there are races I haven’t had time to type up. It should all be filled out properly eventually.

Aelf
The Curator Race of Vanaheim, little is now known about the aelf, as they were Severed from Midgard ages past during the Moonfall. They are said to be an enlightened race, traveling via flight between great twisted towers of iron.

Deva
(Playable)
Descendants in some way from Giants in ancient times, the Deva are tall and blue-skinned, with access to strange powers and lore gleaned from fragments of their unusual racial memories, which, before the Moonfall, connected a Deva to all of their ancestors’ memories. The deva rarely settle, instead wandering the continents, pursuing purposes that may be inscrutable even to themselves..

Dragonborn
(Playable)
Descended from a long dead species of magical beasts, the Dragonborn are a race steeped in honor and tradition. Dragonborn reach ‘adulthood’ swiftly and from there mature slowly, developing their Draconic powers fully over many years. The majority of Dragonborn dedicate their lives to The Reclaimed, and those bold enough often proceed to the The Frontier.

Dwarf
(Playable)
Descended from the Dvergar, one of the now-Severed races of Jotunheim, the Dwarves are a stalwart and inventive people. Once they lived entirely within their own sprawling underground kingdoms, but after the Moonfall and the Wilding of the world, they were forced to adapt to life above ground, and tend to be part of The Reclaimed. Despite their stoutness, Dwarves are considered one of the Small Races.

Eladrin
(Playable)
A Fey race, the Eladrin are distant and ascetic, perhaps a result of their mixing with the high blood of the spirits of Asgard long ago. Not long before the Moonfall, most of the Eladrin race retreated to their personal demesne, the Feywild, but in recent years, many have emerged to seek fortune and enlightenment in the outside world.

Elf
(Playable)
Battle-forged and cold, Elves are thought practical and slow to anger, but once roused, their grudges are the stuff of legend. The elves held the second largest of the empires during the Abashment, and even after the Moonfall their people are numerous and their authority strong. Elven tradition holds ancestors and the honored dead with great regard: even the seven Dukes send their prayers to those who came before.

Giant
The Curator Race of Jotunheim, little is now known about them, as they were Severed from Midgard ages past during the Moonfall. They are said to be a great and ponderous race, capable of feats of incredible might and marvels of architectural engineering.

Gnome
(Playable)
A Fey race, the Gnomes are the tallest and most alien of the Small Races. Though none but they now know where the Gnomes first came from, it is known that long before the Moonfall they joined the Eladrin as tolerated guests in the Feywild, emerging from its deepest and most foreign regions. To this day most of their race still resides there, but more and more are leaving to stir up intrigue in Midgard.

Goliath
(Playable)
A strong race belonging almost entirely to The Reclaimed and The Frontier, the Goliaths are closely connected to the earth, often able to learn far more than others from mountains and wastelands of Svalbard. Their origins are steeped in mystery, and though they mingle freely with other races, the Goliaths keep their secrets with unshakable resolution.

Halfling
(Playable)
The most resourceful and adventurous of the Small Races, the Halflings primarily live spread among the islands of Faroe, living in ramshackle dwellings under the dimming sun and traveling from town to town via expertly crafted boats. Most Halflings seen outside of their homeland are adventurers and explorers, driven by wanderlust to seek excitement and new places.

Human
(Playable)
An arrogant and versatile race, humans were once the Curator Race of Midgard before the flight of the Vanished Gods and the chaos of the Age of Abashment drove them nearly to extinction. The few remaining humans are scattered among the settlements of other civilizations, never really welcomed but sometimes tolerated. They are especially hated by the Elves, whose Dukedoms hold permanent bounties for the heads of any humans, and particularly half-humans, who are seen as abominations.

Orc
(Playable)
A hardy race, the orcs occupy much of the frontier lands of Aland, slowly but inexorably reclaiming the wilds. They are naturalists, survivalists, and strong warriors who often reject large cities, keeping to the chaos of nature beloved by their patron god, Gruumsh, spreading out over many small clans, and almost all members of the race are part of the Kindred of Chaos.

Shifter
(Playable)
One of the least understood races, the shifter people tend to distrust other races as a result of centuries of oppression and persecution. They are comfortable living even in the harsh wildernesses of post-Moonfall Midgard, and are capable of assuming beastlike forms at will.

Tiefling
(Playable)
A race mixed with the blood of the spirits of Muspelheim, Tieflings are often discriminated against by residents of Aland and even Faroe, whose people frequently see them as “tainted” by their supernal origins. Tieflings make up a large part of the populace of The Reclaimed and The Frontier, where they are accepted by the Dragonborn and Dwarves, who understand what it is to live by the power of flame.

Warforged
(Playable)
An eclectic “race” made up of members of many other races who long ago were “augmented” through grim magical processes to possess partially metallic bodies, the Warforged served as the unwilling shock troops of the growing empire of humans during the Age of Abashment. During the Moonfall, the Warforged fell as one into a long and unbreakable slumber, but now in the Years of the Long Night they have begun to awaken, freed from enslavement only to find themselves lost in a strange and terrible future.

Races

Midgard: Years of the Long Night MalkuthSephira